Now for Part 2
Tim: When I'm writing I want to be
drawing and when I'm drawing I want to be writing. Writing is usually a less
frustrating experience for me, though. I'm my own worst critic when it comes to
drawing. I'm seldom happy with what I draw. When I look back at a story I've
done art for, it never really turns out the way that I ideally envisioned it.
I'm quite self-critical and insecure about my drawing skills.
Jim: How did Hawken come
about?
Tim: In 2010, my wife, Beth and I
took a trip to Tucson Arizona to visit Ben, who lives out there,
working as a writer and educator. We took this whirlwind tour of Arizona-- north to Flagstaff
and the Grand Canyon, south to Tombstone
and Bisbee. Along the way, Ben started telling me about this idea for a story
he wanted to do about a sadistic mountain man. Somehow, the germ of those
conversations started intertwining with input from the sights we were seeing.
Our Kit Hawken character started taking shape pretty quickly. By the end of the
trip, we knew we were onto something. Both Ben and I became totally obsessed
with the character. When I returned home, sketches started pouring out of me
and Ben and I were emailing each other and talking on the phone with each other
very day-- sometimes three or four times a day-- running ideas past each other.
We were totally on fire with the idea. In fact we still are, in many ways. It
was really exciting. We finished most of the issue before we even started
shopping the series around, which is really unusual for me. Initially we were
just going to do Kit Hawken short stories-- wicked little horror tales about
this grizzled old killer. But as things progressed, Ben and I knew we had a
really solid tale on our hands so we started showing it to publishers.
Jim: What is the process with
working with your son Ben? Who does what?
Tim: Ben and I sort of
"head-jam" on the basic concepts, working stuff out, flying ideas and
reference material past each other, working out plot and character points. The
beginning stages remind me of the way that Joe R. Lansdale or John Ostrander
and I usually work together, actually. After that, Ben starts roughing in a
script, usually shooting two or three drafts past me before we settle on
something.
We're quite different from each other as writers, actually, so we tend to play off each others' strengths: Ben is great at structure and plotting, and for throwing in these unexpected, unique scenes and action sequences. I have a penchant for dialog and for keeping the storytelling very direct and communicative.
Anyway, after a few rough drafts, we final arrive at something we're both happy with. Ben finishes up the script so that the editor can easily follow it, then he shoots it to me and I go from there.
Jim: Hawken left it open for a
sequel, is there one planned?
Tim: We would love it. Ben and I
are still on fire with the character. No offense to any other writers or
projects I've ever been involved with, but of all the characters I've ever
worked on, I think Kit Hawken is my favorite. That said, we'll probably take a
break with something else for a little while. In fact, a publisher has invited
us to do something with another beloved character of mine, Scout, and Ben and I
are starting to put that together now. More news as it develops.
Jim: What other new projects or
books from you are on the horizon?
Tim: I think I've mentioned most of
them above. Chris Ryall at IDW has commissioned me to do a cover for their
JUDGE DREDD title. I just did the cover for a Joe Kubert tribute issue of
the new COMIC BOOK CREATOR magazine from Two Morrows. That was a real honor.
For non-comics work, I'm doing art for a Rory Gallagher box set that I'm really
excited about. Rory was my favorite guitarist and performer, ever. I've also
been asked to all the covers for the Grateful Dead's 2013 Dave's Picks CD
series-- five paintings in all.
Something's always seems to be coming in. I'm a pretty busy feller.
=================================================
Ben Truman |
Jim: After talking with Tim we then
asked Ben a few questions. First off what is your background in regards to
writing?
Ben: It's something I've always done, starting with Axe
Cop-like stories dictated by me and drawn by Dad when I was a little kid. I
started thinking that I could be a writer after I got a national Scholastic
award for a story I made in a high school creative writing class. I went to
school for Game Art & Design at the Art Institute of Pittsburgh and got
involved with the team behind Black Mesa, a free recreation of the PC game
Half-Life. I was Story Lead, in charge of readapting the old script, fleshing
out new material, directing voice actors and overseeing the choreography team
that put the scripted sequences in game.
Also I've worked as an editor and educator in
Jim: Has comic book and/or writing always been a passion?
Ben: Comics haven't always been a passion, but I've never
taken a break from writing and creating stuff. The same tools of visual
storytelling attracted me to video game creation, and the tiny bit of narrative
knowledge I possess really came in handy with my work in Tucson . I'm very interested in comics these
days, and have spent a lot of time catching up on everything I missed or
overlooked in the past. I mainly read DC books when I was younger, since they
sent Dad a box of everything they published each month. Now I'm trying to
branch out. For instance, I didn't like Image when I was a kid (never a real
superhero fan), but now they are publishing some of the best, most diverse
stuff out there.
Jim: Hawken is a very different type of character and
extremely violent. What was the genus of the character?
Ben: It
started when I asked Dad if he knew any stories about people who had survived
scalping. From there, Kitchell Hawken was created and we couldn't stop
developing him. Everything was funneled back into this character. We eventually
started to work on the first tale. The story was 8 pages, but expanded up
to 12, then 16, until eventually I said we should just go all the way and get
22 pages out of this. That short eventually became issue 1. We wanted to make
something very pulpy and over-the-top, far beyond any traditional comic book
protagonist on the shelves right now. An ugly, old man as an action hero seemed
like the way to go.
Ben: We worked together on all the main plot points and
then I put together breakdowns of each issue and fleshed out the script and
rough dialog. These drafts would exchange hands a few times until Dad could
start the artwork. As pages rolled in, I always make tweaks. Dialog reads
differently for me when it's on top of the art.
Jim: Father/son dynamics can be a challenger, did the
relationship impact the work?
Ben: Only in the positive. It's nice that I can call him
on my walk to work and talk about how things are going, personally and
professionally. We have a lot of the same influences, and love to share
whatever we are into at the moment. This has created our own shorthand when it
comes to storytelling, so I have to remind myself of that whenever I'm writing
for another artist. I need to make sure they can understand what I'm putting in
the script, since I don't have them to talk to nearly every day.
Jim: Hawken's story is far from over, what else is planned
for Hawken?
Ben: After the first arc, Hawken has added a few ghosts
to his ranks that are important parts of his history with The Ring. We want to
explore more of Hawken's past as he moves closer to his goals, and introduce
more extreme characters to cause trouble. Our goal was to find the strangest
corners of the Wild West. I have learned a lot of neat and weird stuff while
doing research, not to mention the things you pick up just by living in the
Sonoran desert.
And, of course, we want to add lots more to the body
count in as many ways as possible. For instance, I've got an outhouse death
scene in mind that we couldn't fit in the first arc.
Jim: Do you have any projects just as writer
planned?
Latest page I now own and the Trade |
Jim: Your father's
art is possibly the best it has ever been. I know you can't be 100% objective,
but how do you feel about his work on Hawken.
Ben: He's getting a lot more computer savvy, and it's
helping him tell stories in ways that he couldn't beforehand. Now he can set up
his scenes as he sees them in his head, no longer restricted by just his
reference material.
And that brings us to the end of our interview. I want to thank both Tim and Ben for taking time out of their schedules to answer the questions.
And that brings us to the end of our interview. I want to thank both Tim and Ben for taking time out of their schedules to answer the questions.
Now go out and buy the Hawken trade.
Hot damn! New Scout. I'll be watching out for that.
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